---
title: Installing Couchbase Lite on .Net
description: How to install Couchbase Lite on .Net
pubDate: 2026-08-17T09:53:44.266Z
antora:
  editUrl: https://github.com/couchbase/docs-couchbase-lite/edit/release/3.1/modules/csharp/pages/gs-install.adoc
  xref: xref:3.1@couchbase-lite:csharp:gs-install.adoc[]
---

[Consult the llms.txt file for a full list of contents](/llms.txt)
[View original HTML](/couchbase-lite/3.1/csharp/gs-install.html)

# Installing Couchbase Lite on .Net

> Description — _How to install Couchbase Lite on .Net_  
> _Abstract — Using Nuget to install Couchbase Lite on csharp_  

Quick Steps

For experienced developers, this is all you need to add _Couchbase Lite for C#.Net 3.1.10_ to your application projects.

1. Create or open an existing Visual Studio project
2. Install either of the following packages from Nuget.

  * Community Edition — `Couchbase.Lite` package for 3.1.10
  * Enterprise Edition — `Couchbase.Lite.Enterprise` package for 3.1.10
3. Within your app, include a call the relevant `Activate()` function inside of the class that is included in the support assembly.

That's it!  
You should be ready to build you app using this version. The rest of this content contains more detail, for those who want tp know more about the install or who encountered issues

## [](#install-methods)Install Methods

Couchbase recommends installing Nuget packages via _PackageReference_.

### [](#package-reference)Package Reference

This is the recommended method of dependency management because it supports the strict version requirement between the core _Couchbase Lite for .Net_ package and its dependent Support library, which comprises:

`Couchbase.Lite.Enterprise`

* `Couchbase.Lite.Enterprise.Support.UWP`
* `Couchbase.Lite.Enterprise.Support.ios`
* `Couchbase.Lite.Enterprise.Support.Android`
* `Couchbase.Lite.Enterprise.Support.NetDesktop`
* `Couchbase.Lite.Enterprise.Support.WinUI`

`Couchbase.Lite`

* `Couchbase.Lite.Support.UWP`
* `Couchbase.Lite.Support.ios`
* `Couchbase.Lite.Support.Android`
* `Couchbase.Lite.Support.NetDesktop`
* `Couchbase.Lite.Support.WinUI`

## [](#activating-on-android-platform-only)Activating (on Android platform only)

> [!IMPORTANT]
> Couchbase Lite must be activated before any other calls can be made.

Within your Android app, include a call the relevant `Activate()` function inside of the class that is included in the support assembly.

There is only one public class in each support assembly, and the support assembly itself is a nuget dependency.

For example, UWP looks like:  
`Couchbase.Lite.Support.UWP.Activate()`

Currently the support assemblies provide dependency injected mechanisms for default directory logic, and platform specific logging (So, C# will log to logcat with correct log levels and tags. No more "mono-stdout" always at info level.)

### [](#activating-with-maui)Activating with MAUI

To activate with .NET MAUI, you must override the `OnCreate()` method in the `MainActivity.cs` file to ensure activation at the beginning of the application lifecyle.

Below is an example of how you can override the `OnCreate()` method.

```csharp
public class MainActivity : MauiAppCompatActivity
{
    protected override void OnCreate(Bundle savedInstanceState)
    {
        base.OnCreate(savedInstanceState);
        Couchbase.Lite.Support.Droid.Activate(this);
    }
}
```

## [](#related-content)Related Content

###### [](#)

How to

* [Passive Peer](p2psync-websocket-using-passive.md)
* [Active Peer](p2psync-websocket-using-active.md)

###### [](#-2)

Concepts

* [Peer-to-Peer Sync](#csharp:landing-p2psync.adoc)
* [API References](http://docs.couchbase.com/mobile/3.1.10/couchbase-lite-net)

###### [](#-3)

Community Resources …​

[Mobile Forum](https://forums.couchbase.com/c/mobile/14) | [Blog](https://blog.couchbase.com/) | [Tutorials](https://docs.couchbase.com/tutorials/)

[Getting Started with Peer-to-Peer Synchronization](../../../tutorials/cbl-p2p-sync-websockets/swift/cbl-p2p-sync-websockets.md)